Tag: ‘Simulacra’

Job-hating marine officer kidnaps himself

11 Jul 2007

Marine office kidnaps himself to avoid work --- On the morning of July 10, police responding to an emergency call in the town of Miura, about 30 miles south of Tokyo, found a bound and gagged man lying apparently unconscious next to a forest road. The victim, a 22-year-old Leading Seaman stationed at the Japan Maritime Self-Defense Force base in Yokosuka, told police a man had attacked him, tied his hands, stuffed a towel in his mouth and dumped him alongside the wooded road.

Suspecting the man had been mugged and kidnapped, the police launched an immediate investigation into the incident. However, as the police questioned the victim, their suspicions began to grow when they realized he had suffered no injuries, his clothing appeared tidy, his hands had been tied in front of his body (as opposed to behind his back), and his feet had not been bound. As the questioning became more pointed, the man finally broke down and confessed. "My subordinates at work don't listen to what I say," he said. "I hate going to work, so I staged the whole thing."

Police later learned that the Leading Seaman had arrived at Keikyu Miura Kaigan station on the last train the night before he was found, and that he had walked north from the station for about a mile until he found a wooded area. There, he stuffed a towel in his mouth, tied his hands, and lay down next to the road. Bound and gagged, he perhaps even napped in comfort amongst the trees, knowing he wouldn't have to face his unruly subordinates at work the next day.

The marine officer was later admitted to a hospital for minor dehydration, and police are waiting until he recovers before they resume their questioning. The man may face misdemeanor charges for filing a false police report because he did not immediately confess the identity of his kidnapper.

[Source: Chunichi]

Photos of cephalopodic playscapes

05 Jul 2007

Photos of giant cement octopi posing as playground equipment in Japan...

Giant octopus playground equipment --

Giant octopus playground equipment --

Giant octopus playground equipment --

Giant octopus playground equipment --

Giant octopus playground equipment --

Giant octopus playground equipment --

Giant octopus playground equipment --

[Source: Google 1, 2]

UPDATE: Here's a huge, wonderful photo gallery of octopus slides (Thanks, Alexander!). According to the site, there are no accurate records showing how many of these giant cement creatures exist in Japan, but they are believed to number in the hundreds. Many of these octopi, if not all, were constructed by Maeda Environmental Art Co., Ltd., who says each one has a unique design.

For more photos, check out this page by D-one, a photographer with an eye for the octopoid playscapes (the links that include pink text (??) are the ones you want to see). Also, a lot of the links on this page are to photos of octopus slides.

Giant octopus playground equipment --

Giant octopus playground equipment --

TWISTER: Telexistence Wide-angle Immersive STEReoscope

26 Jun 2007

TWISTER: Telexistence Wide-angle Immersive STEReoscope

A research team led by Susumu Tachi from the University of Tokyo has developed a rotating panoramic display that immerses viewers in a 3D video environment. The Telexistence Wide-angle Immersive STEReoscope, or TWISTER, is the world's first full-color 360-degree 3D display that does not require viewers to wear special glasses, says professor Tachi, who has spent over 10 years researching and developing the device.

TWISTER -- Inside the 1.2 meter (4 ft) tall, 2 meter (6.5 ft) wide cylindrical display are 50,000 LEDs arranged in columns. As the display rotates around the observer's head at a speed of 1.6 revolutions per second, these specially arranged LED columns show a slightly different image to each of the observer's eyes, thus creating the illusion of a 3D image. In other words, TWISTER tricks the eye by exploiting what is known as "binocular parallax" -- the apparent difference in position of an object as seen separately by the left eye and the right eye.

TWISTER -- For now, TWISTER is capable of serving up pre-recorded 3D video from a computer, allowing viewers to experience things like virtual amusement park rides or close-up views of molecular models. However, the researchers are working to develop TWISTER's 3D videophone capabilities by equipping it with a camera system that can capture real-time three-dimensional images of the person inside, which can then be sent to another TWISTER via fiber optics. In this way, two people separated by physical distance will be able to step into their TWISTERs to enjoy real-time 3D virtual interaction.

However, given TWISTER's size, the first order of business might be to figure out how to fit it through your front door.

[Source: Asahi]

NTT’s Tangible-3D display

21 Jun 2007

NTT Comware Tangible-3D Technology -- Researchers at NTT Comware have just made virtual reality a little more real. On June 20, the company unveiled a 3D display system that reproduces the physical feel of three-dimensional video by means of an actuator glove worn on the hand, allowing viewers to literally reach out and touch the person or object on the screen.

The so-called "Tangible-3D" prototype system is built around an improved version of NTT's 3D display -- originally developed in 2005 -- which displays 3D images without requiring special glasses. The system relies on a pair of cameras that capture and process data about the position, shape and size of objects as they are filmed. As the two video images are combined into a 3D image that is displayed on the screen at the receiving end, the data is relayed to the glove, whose array of actuators translate it into a tactile impression the user can feel. The glove operates in real-time along with the 3D video, so the user can "feel" the on-screen image as it moves.

For now, the Tangible-3D system only works in one direction, but NTT Comware is developing a two-way system that allows tactile impressions to be transmitted back and forth between multiple users. The company is also working to improve the 3D screen, which only appears three-dimensional from a particular viewing angle.

While the possibilities for this technology are endless, NTT Comware suggests it could be put to use in museum exhibits that would allow visitors to handle items on display that are ordinarily off-limits. The company also says this technology could be put to use in classrooms, where it would allow students to touch objects located very far away.

NTT Comware will exhibit the Tangible-3D system at the Industrial Virtual Reality Expo being held at Tokyo Big Sight from June 27 to 29.

[Source: NTT Comware press release via Mainichi]

Virtual itasha invade Forza 2

18 Jun 2007

Virtual itasha in Forza 2 --

Since the release of the Forza Motorsport 2 racing sim for Xbox 360 several weeks ago, players worldwide have been using the in-game custom paint function to create incredible designs for their cars, which they can either race online or buy, sell and trade through the game's virtual auction house. Japan?s digital racers have been in on the fun from the start, turning their virtual rides into magnificent itasha that scream otaku pride.

Here are links to two enormous online galleries (Gallery 1, Gallery 2) of virtual otaku-mobile paint jobs incorporating loads of Japanese-flavored eye candy, from anime and manga to games, food packaging and more. What makes these detailed paint jobs even more impressive is the fact they are created entirely with the game's basic paint tools -- a limited selection of vector shapes that can be colored, scaled, rotated and layered endlessly to create complex designs. Graphics cannot be imported from external sources, so everything is created manually step by step in what is undoubtedly a time-consuming process.

Here's a tiny sample of some of the work found in the galleries:

Virtual itasha in Forza 2 --

Virtual itasha in Forza 2 --

Virtual itasha in Forza 2 --

Virtual itasha in Forza 2 --

Virtual itasha in Forza 2 ---

Virtual itasha in Forza 2 --

Virtual itasha in Forza 2 --

[Link: Gallery 1, Gallery 2 via TECHSIDE]

Video: Kansei robot fears war

07 Jun 2007

Kansei robot -- Kansei, a robot face capable of 36 expressions that vary according to emotional interpretations of words it hears, is the latest achievement to emerge from a Meiji University research lab working to develop conscious and self-aware robots. When Kansei hears a word, it uses software to access a database of 500,000 keywords, create word associations and determine an emotion -- ranging from happiness to sadness, anger and fear -- which is expressed by a system of 19 actuators under its silicone skin.

"What we are trying to do here is to create a flow of consciousness in robots so that they can make the relevant facial expressions," said project leader Junichi Takeno, a professor at Meiji University. "I believe that's going to be a key to improving communication between humans and robots."

Check out the video to see how Kansei reacts to the word "president."

Link: Reuters video

[Source: Yahoo!]

Video: Robo-panda revenge

04 Jun 2007

High-tech panda suit in action --

Here are a few videos demonstrating some of the more diabolical uses of buildup's animatronic panda suit. Be nice to pandas, or be prepared to suffer the consequences.


Sniper panda


Panda gang violence


Kung fu panda

CB2 baby humanoid robot

01 Jun 2007

CB2, baby humanoid robot --

On June 1, researchers from Osaka University's Graduate School of Engineering unveiled a robot that acts like a human infant, which they hope may one day help scientists better understand the child development process.

The researchers have named the baby robot "CB2," and for now, it is designed to function as a 1- to 2-year-old child, gazing intently at its surroundings, squirming about on the floor and lighting up the room with child-like charm.

CB2, baby humanoid robot -- The 130 cm long, 33 kg robot features 56 air cylinders that serve as muscles. With cameras for eyes and microphones for ears, and with 197 tactile sensors embedded in the layer of soft silicone skin covering its entire body, CB2 is well-equipped to take in environmental stimuli. When CB2's shoulders are tapped, it blinks as if surprised, stops moving, and turns its gaze toward the person who touched it, and when a toy is dangled in front of its eyes, it appears to devote all its energy to trying to reach for it. CB2 also has a set of artificial vocal chords that it uses to speak baby talk.

The researchers say that once CB2 is equipped with software that gives it the ability to learn, they will be very interested in undertaking the long-term challenge of teaching it how to walk and talk.

[Source: Asahi]

====================

CB2, baby humanoid robot

UPDATE: Check out videos of little CB2 -- whose full name is "Child-robot with Biomimetic Body." Fans of Actroid and Geminoid might recognize one of the faces in the videos -- that of robot designer Dr. Ishiguro.

Video 1: Toward the end of this report, the announcer says that within the next four years, researchers at the Japan Science and Technology Agency (JST) -- who worked with Osaka University to develop CB2 -- hope to create a slightly more advanced version of the robot that has the vocabulary and cognitive skills of a 3-year-old child. At the end of the report, the Osaka University project leader says this type of "soft" robot technology will facilitate communication between humans and robots, which will prove useful for research purposes and for developing robots that can better assist and entertain us in our day-to-day lives.

Video 2: This report also mentions that the research team hopes to eventually create a robot that children can play with.

Sick robot takes med training to the uncanny valley

15 May 2007

Robo-patient -- Researchers at Gifu University's Graduate School of Medicine have developed a robotic patient that can respond verbally to questions about how it feels and move its body in ways that exhibit the symptoms of its ailment. The researchers, who developed a less sophisticated "sick" droid last year, claim this robot patient is the world's first to exhibit symptoms in the way it moves.

Modeled after an adult female and equipped with body parts that move in a smooth, human-like way, the android is designed to provide students with valuable hands-on experience in diagnosing rare medical conditions. For example, when suffering from myasthenia gravis -- an often misdiagnosed neuromuscular disease leading to muscle weakness and fatigue -- the robot tells the doctor its eyelids are heavy, and it changes its facial expression, slowly relaxes its shoulders and hunches forward.

"It was difficult to get the shoulder joints and shoulder blades to move like a human," says researcher Yuzo Takahashi. "In the future, we want to program the robot with more symptoms and create a very realistic learning tool." If all goes well, the robot will become part of the curriculum next year.

[Source: Yomiuri]